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IP Protection in eSports

IP Protection in eSports

Author: Scarinci HollenbeckDate: June 7, 2017

Esports, short for electronic sports, are competitive video games that are typically broadcasted online and sometimes on television, i.g., TBS’ ELEAGUE. Esports is a booming market, according to a report by market researcher Newzoo. By 2019, the sports industry is expected to generate nearly 1.1 billion dollars worldwide. As this industry continues to grow, there will be more opportunities for leagues, teams and players to exploit the underlying intellectual property. As such, it is important for all parties involved to fully understand what rights they may have in such intellectual property.

Let's take a closer look at how eSports and intellectual property connect, as well as a few challenges regarding IP protection in eSports that lie ahead.

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